Tuesday, April 22, 2014

Game a Week: Storm Clouds

Iitttttt's Tuesday! And you know what that means?
It means we have another Game a Week!

This week we are going to design the game I'm calling Storm Clouds. It is using the Theme and Victory from Boardgamizer: Storm and Block all Players.

This will be a game for two to six players.


Players each play as a storm front attempting to take over a region. Each player is attempting to block out all other storms from the region.

It is played on a hexagonal board made up of hexes.
There are seven hexes from corner to corner, making each edge a line of four hexes.

In a two or three player game each player starts with 4 gems on the board at the edge nearest to them.

In a four to six player game each player starts with 3 gems on the edge nearest to them, sharing one corner with an opponent.

In a two or three player game each player starts with 6 other stones in their pool.
In a four to six player game each player starts with 7 other stones in their pool.

Players then take turns either placing a new stone or moving a stone one space in any direction.

You may have no more than ten stones of your colour on the board.
You may only place a stone adjacent to one of your own stones.

When moving you may jump over any one of your stones.
Jumping must occur in a straight line.

A stone surrounded by stones of the other colour is captured.
A group of stones of one colour are considered a unit. If they are surrounded by another colour they are all captured.
Captured stones are removed from the game.

Win by removing your opponent from the board.
If there is nowhere to move or place a stone, you have lost by default.
If no one can move or place a stone, the game ends in a tie.


Initial playtests of this game reduced the number of available stones from 18 to 10. There is certainly strategy involved, and no one strategy has yet to come out on top.

We've only playtested a two player game, though three would be easy to envision.
The four to six player games are harder to imagine, and may require a larger board, but the theory should still be the same. For a one week game, I'm going to call it done as is though.

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